When the Game Carries Over

That in-game emotions sometimes spill over into the out of game world is one of the hazards of LARPing.  Say someone kills your character in-game, knowing that in doing so, they’re causing your character to lose stats.  Would you bear them ill-will once the event is over? I always thought my answer would be no.  After all, it’s the risk of conflict, penalty and the unknown plot point that makes LARP exciting.  But a few months ago I learned otherwise.

I Hate Rules

I love the idea behind LARP and tabletop role-playing — that a group of people are getting together to collaboratively tell a story. But whenever someone explains the mechanics of a game to me, my eyes glaze over in seconds and I start thinking about what kind of hat my character would wear.

Lizzie Stark