My three-part essay, “Performing the Real,” is out on the Peabody Essex Museum’s website for their forthcoming exhibit Playtime. I had the pleasure of consulting on Playtime last year. The essay explores larp, how larp uses alibi, and the differences between theater
Leaving Mundania on Eric Molinksy’s Imaginary Worlds
Eric Molinsky interviewed me, and a host of other experts, for his excellent podcast Imaginary Worlds, for an episode titled, “Winning the Larp.” You can listen to the podcast here: https://www.imaginaryworldspodcast.org/winning-the-larp.html
Leaving Mundania on Wired’s Geeks’ Guide to the Galaxy
Wired recently interviewed me, along with writer Stephanie M. Grossman and larpwright Ben Books Schwartz for its Geeks’ Guide to the Galaxy podcast. You can listen at the link. Now Is a Good Time to Start Living Like a Wizard
Larp’s Oral Tradition Is Dying
As the art form gets older, larp is increasingly moving from an oral tradition to a written one. That has consequences.
Game Design: The Inside/Outside Story
Want to make your roleplaying game or larp more resonant? Here’s how the literary concept of inside and outside stories can help.
Game Design: Finding the Premise
Finding the premise is essential to designing a tight, narrative larp or freeform game. Come learn why it’s important, and how to do it.
How to Diversify Your Game, Larp, or Con
I get the question, “How do I get more diverse people to show up to my event?” a lot. Here’s my answer on how to foster inclusivity in gaming.
Three Ways to Organize a One-Shot Larp
Ever wanted to write and organize your own one-shot larp? Here are some different ways to structure the design team.
How to Become a Better Larper
Ever larped? Ever sucked? Try again. Larp again. Larp better.
Everything I learned at Knutpunkt 2014
Knutpunkt gets culturally appropriated, sweet new terminology, the supperreal state and all the hot new larps you can’t go to this year.