Like a Mummy locked inside a cursed pyramid, or a Japanese schoolgirl who has experienced near-death happiness, the Scandinavian larp mag Playground (dedicated to the “new wave” in roleplay) has shambled (leapt?) to life again, courtesy of the great people of
Larp TV: Treasure Trap
Witness British larp of the early 1980s.
How To Develop Your Character In Game
So, you’ve created a character and rolled up to your local larp: what then? Experts from the U.S. and beyond talk about how to create a satisfying character arc.
Annals of the Lost Terms: Revenge Larp
Today I define “revenge larp.”
Link Love: Larp Magazines
A thrilling compendium of larp magazines the world over. By which I mean live European magazines, and dead American ones.
Link Love: Kalashnicore
Rev up your Google Translate and head over to Kalashnicore, a blog written by Swedish larper and feminist Anna Karin. Many of her posts respond to a list of challenges, from blogging about her biggest larp gaffe (which permanently put her
How To Find the Right Game
Tips on how to find the right larp for you.
Urban Waite Endorses Leaving Mundania
Novelist Urban Waite calls Leaving Mundania a “knockout book” and a “beautiful accomplishment.”
If Famous Writers Had Written Twilight…
On a recent car-trip we mulled over the question: What if great literary writers of the last 200 years had penned Twilight? For starters, Cormac McCarthy’s version would begin with necrophilia.
The Three-fold Theories
There are infinity-jillion roleplaying games, but you can talk about all of them using just three words: gamism, simulationism, narrativism. Find out what these mean and more in the first post in my “Larp Theory for Laypeople” series, in which I read the classics so you don’t have to.