The Wyrd Con Book, edited by Sarah Lynne Bowman and Aaron Vanek is out. The book is an anthology of essays about gaming and larp put out by California’s Wyrd Con convention. It’s available for free download here. I’ve got
There’s a new school of highly conceptual gaming in town, and it wants to make you cry. Meet American Jerkform.
They’re not larps, they come from coldest Nordica, and they’ll make you bleed. Jeepform games, explained for rookie roleplayers.
Tips for larp organizers on how to treat members of the media.
The Babycastles’ game summit sparked thoughts on Nietzsche, larp, and games in public spaces. And the Ars Amandi workshop was unexpectedly intense.
Gen Con is big. Really, really big. Bigger than any other convention I’ve been to. And although I walked around the convention center and at least four hotels over my three-day stay, Gen Con is so tremendously huge that I
It’s wise to give your players snacks, and let them talk about their feelings after a freeform game. Some thoughts from experienced freeform GMs on what a debrief should do and how to do it.
DEXCON 15 ruled. I played some awesome new games, learned a lot about GMing, and enjoyed many conversations about Nordic larp.
I head to DEXCON, and larpers across the world release books, comics, columns, and series.
At Wyrd Con, I learned about transmedia, alternate reality games, and hobnobbed with the west coast’s finest larpers and game designers.