If you want to make your larp less racist, here are a few things to consider, design-wise.
Building Larp Communities: Social Engineering for Good
Everything I know about building larp communities and how to make them functional. My Living Games keynote.
A Primer on Safety in Roleplaying Games
Spurred by the post-Dreamation discussion, here’s most of the tactics and methods I’ve heard about for creating psychological safety in roleplaying games.
A Game Hack By Any Other Name
Hacking games is part and parcel of the indie gaming scene, and to a lesser extent, many live game communities. But what does “hacking” really mean, and why do it?
New in Larp: American Freeform and more
The American Freeform Bundle drops. Is edu-larp going to the White House? The D&D Campaign swapping dice for yoga and more!
Race in Larp: Some Initial Musings
I’ve noticed that there’s this one thing that everyone wants to get right in a larp. Organizers and designers want to get it right so much—and the complementary fear of getting it wrong is so strong—that it seems that organizers
Organizer Fatigue: Larp’s canary in the coal mine
You’ve heard the story before: so and so loved larp and organized a trillion events. Until they didn’t. The story of organizer fatigue and its possible cures.
How to Run a Post-Larp Debrief
Post-larp debriefs help players process their experiences and strengthen player community. My quick and dirty guide to this steal-able Nordic technique.
New In Larp: November 2013
Palestinian larp in Finland, Polish conference proceedings, awesome photos of Swedish larpers, and of course, American Freeform in this installment of New in Larp.
How to Plan a Basic Pre-Larp Workshop
Ever wanted to add a pre-larp workshop to your game, but didn’t know how? Here’s my quick and dirty, er…detailed and possibly helpful guide.