Sometimes terminology is just confusing. One of the questions I’m most often asked during panels or at conventions is, “What is Nordic larp?” It’s hard to answer this question because the term “Nordic larp,” and what it represents still seems
In a nutshell: set the tone and let the game unfurl, and use your GM tools to manage the interpersonal dynamics between people and make sure no one is left out.
They’re not larps, they come from coldest Nordica, and they’ll make you bleed. Jeepform games, explained for rookie roleplayers.
The Babycastles’ game summit sparked thoughts on Nietzsche, larp, and games in public spaces. And the Ars Amandi workshop was unexpectedly intense.
DEXCON 15 ruled. I played some awesome new games, learned a lot about GMing, and enjoyed many conversations about Nordic larp.
Casting a freeform game isn’t easy. All a game master can rely on is her acute social observation and her secret bag of Jedi mind tricks. Why the aggressive dude should play the femme fatale, and other tips from experienced GMs.
At Wyrd Con, I learned about transmedia, alternate reality games, and hobnobbed with the west coast’s finest larpers and game designers.
Cutting freeform games isn’t easy. In this first post from my new series on freeform, experienced GMs give advice on cutting short, cutting to enhance mood, and more.
Come out of the larp closet in three easy steps: explain it to non-gamers using analogy, own it and forget about the haters, documentation doesn’t hurt. Advice from seasoned gamers.
The experts risk potential hate mail by describing which types of games they find unappealing.