As you may have noticed, I haven’t been able to post so much on the blog lately. This is because I’ve had one of the busiest summers and falls of my life. In addition to visiting several conventions this summer–such
The newest in larp, from doctoral dissertations on BDSM to deconstructions of the “gamer wife” trope to a sweet sweet smackdown of the dude who posted that inane thing about booth babes on CNN.
New in larp: The Norwegians organize a larpwriter summer school in Lithuania; Annika Waern wonders whether stories emerge out of video games in the dope-est blog entry I’ve read in a long time, and Leaving Mundania ends up in The Daily Beast and Washington Post!
Come out of the larp closet in three easy steps: explain it to non-gamers using analogy, own it and forget about the haters, documentation doesn’t hurt. Advice from seasoned gamers.
Why on earth do people larp? Lots of reasons. Hear them from the giant, animatronic horses’ mouths.
The experts risk potential hate mail by describing which types of games they find unappealing.
Do you prefer one-shot or campaign larps? The experts weigh in on what they like and why.
J. Tuomas Harviainen calls Leaving Mundania “the most descriptive, all-encompassing book about larp and larpers on the market” in this early first review from darkest, larpy Finland.
So, you’ve created a character and rolled up to your local larp: what then? Experts from the U.S. and beyond talk about how to create a satisfying character arc.
Tips on how to find the right larp for you.