Tracy Hickman Endorses Leaving Mundania

Tracy Hickman, New York Times bestselling fantasy author and game designer, creator of the Dragonlance series of novels, inspired by a Dungeons & Dragons campaign, had some kind things to say about my book:

Lizzie Stark takes us down the rabbit hole and into the curiouser and curiouser world of LARP and shows us a place where imagination lives and breathes. We’ve wondered what happened behind those convention doors of that ‘other game.’ Leaving Mundania shines a light on Live Action Role Playing entertainment and the imaginative people who live there. Enter if you dare … and enjoy the ride! It’s an enlightening and wondrous journey.

Urban Waite Endorses Leaving Mundania

Urban Waite, author of the acclaimed thriller The Terror of Living had this to say about my book:

Leaving Mundania is a knockout book. Like a trip down the rabbit hole, Lizzie Stark shows us a wonderland filled with imagination, adventure, and more than a little bravery. With sentences that cut to the bone, Stark guides us on a voyage into a world beyond our own walls, a world where author and reader are both ultimately changed. Leaving Mundania is a beautiful accomplishment.

Ethan Gilsdorf Endorses Leaving Mundania

Ethan Gilsdorf, author of Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms has endorsed Leaving Mundania.

Lizzie Stark isn’t afraid to walk the goblin walk, talk the in-character talk, wear the make-up, and wield the boffer sword. With verve, wit and candor, Leaving Mundania provides an important contribution to the history of role-playing and gaming, and proves the cultural significance of this flourishing game/performance/medium.

Read more about Fantasy Freaks and Gaming Geeks, including an interview with Ethan about gamer shame here on the blog.

Greg Costikyan Endorses Leaving Mundania

Esteemed game designer and sci-fi author Greg Costikyan had some kind words for Leaving Mundania:

[Stark] shows us what larp is, from the inside — playing long-term boffer larps, staging her own theatrical larp, and journeying to the Nordic countries– to show us the compelling theater/game hybrids that the intellectual and even scholarly communities have created. Her purpose, at which she succeeds, is to convince us that far from being the preserve of the socially crippled, larping is the hobby of kings — and, in careful hands, a strangely powerful new artform all its own.

Samuel Freedman Endorses Leaving Mundania

I’m delighted to announce that Samuel Freedman, author of six meticulously-researched nonfiction books, including Letters to a Young Journalist, has endorsed Leaving Mundania. He writes:

No reader could ask for better company than Lizzie Stark for a fascinating trip through the looking glass and into the subculture of larp. Stark gives us both the magic and the humanity of live-action make-believe. And as a social historian, she incisively points to a pop-culture trend on its way from the fringe toward the mainstream.

Stacey Richter Endorses Leaving Mundania

One of my all-time favorite short story writers, the Pushcart Prize-winning Stacey Richter, author of the hilarious and moving collections My Date With Satan and Twin Study, has endorsed Leaving Mundania. She writes:

Rarely does a book so deftly crack open the everyday world to reveal the riot of imagination within. With humor, intelligence, and more than a little bravery, Lizzie Stark guides us into the vast subculture of larping, where lawyers become vampire hunters and systems analysts turn into knights. Hilarious, honest, and enlightening, Leaving Mundania reminds us how thin the boundaries are between the roles we play and the selves we believe ourselves to be.

Gary Alan Fine Endorses Leaving Mundania

If you haven’t checked the Leaving Mundania page lately, you should. I’m delighted to report that my book has been endorsed by Gary Alan Fine, a professor of sociology at Northwestern University and author of the seminal gaming tome Shared Fantasy: Role Playing Games as Social Worlds. He writes:

Leaving Mundania is a thrilling read. Stark presents a deep and true picture of one of the most compelling communities in contemporary leisure: the world of larp (live action role-playing).