If you want to make your larp less racist, here are a few things to consider, design-wise.
Everything I know about building larp communities and how to make them functional. My Living Games keynote.
Spurred by the post-Dreamation discussion, here’s most of the tactics and methods I’ve heard about for creating psychological safety in roleplaying games.
Hacking games is part and parcel of the indie gaming scene, and to a lesser extent, many live game communities. But what does “hacking” really mean, and why do it?
The American Freeform Bundle drops. Is edu-larp going to the White House? The D&D Campaign swapping dice for yoga and more!
I’ve noticed that there’s this one thing that everyone wants to get right in a larp. Organizers and designers want to get it right so much—and the complementary fear of getting it wrong is so strong—that it seems that organizers
You’ve heard the story before: so and so loved larp and organized a trillion events. Until they didn’t. The story of organizer fatigue and its possible cures.
Post-larp debriefs help players process their experiences and strengthen player community. My quick and dirty guide to this steal-able Nordic technique.
Palestinian larp in Finland, Polish conference proceedings, awesome photos of Swedish larpers, and of course, American Freeform in this installment of New in Larp.
Ever wanted to add a pre-larp workshop to your game, but didn’t know how? Here’s my quick and dirty, er…detailed and possibly helpful guide.